AI Insights · Timothy · October 2022
Top 5 2D Realistic Games Performance in Costa Rica Q3 2022
Discover the performance trends of the top 5 2D realistic games in Costa Rica during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D realistic games in Costa Rica exhibited varying performance trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, reveals interesting insights into the gaming landscape in the region.
Evony from TOP GAMES INC. saw its weekly revenue peak at approximately $2.9K in early August, followed by a decline to around $1.5K by mid-September. Weekly downloads showed a gradual increase, starting at 464 in late June and reaching a high of 891 by mid-September. The number of weekly active users fluctuated, peaking at 4.8K in mid-July and ending the quarter at nearly 4K.
Game of Khans - Horde Battle by Xiamen Mechanist Internet Technologies Co., Ltd. experienced a notable increase in revenue, climbing to approximately $2.8K in mid-September before dropping to $447 the following week. Weekly downloads were minimal, with only a few instances of activity, such as 8 downloads in early September.
8 Ball Pool™ from Miniclip.com maintained consistent weekly revenue, averaging around $1.5K to $2.1K throughout the quarter. The game saw healthy weekly downloads, peaking at 5.4K in mid-August. Weekly active users remained stable, fluctuating between 60K and 66K over the quarter.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED exhibited steady revenue, with a peak of around $1.8K in late September. Weekly downloads were modest, with the highest being 237 in early August. The game’s weekly active users started at 2.1K in late June and declined to 1.1K by the end of the quarter.
Last Shelter: Survival, also by LONG TECH NETWORK LIMITED, had a varied revenue performance, peaking at approximately $2.2K in late June and dropping to $785 in mid-September. Weekly downloads saw a significant increase from 409 in late June to 559 in late August. The game’s active users started at 343 in late June, peaked at 383 in early September, and ended the quarter at 281.
For more insights on the performance of these and other apps, visit Sensor Tower.